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There is a Legacy version here.

Young Stormcrown Dragon

Heralds of—and heralded by—the primal forces of thunder and lightning, stormcrown dragons meld the majesty of fierce storms and mighty dragons. Driven by emotion and curiosity, these mercurial dragons can change from friend to foe or threatening to thoughtful in mere moments.

Recall Knowledge - Dragon (Arcana): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Young Stormcrown DragonCreature 9

Large Dragon Electricity Primal 
Source Draconic Codex pg. 171
Perception +9; darkvision, motionsense (precise) 30 feet, scent (imprecise) 60 feet
Languages Common, Draconic, Sussuran
Skills Acrobatics +11, Athletics +9, Diplomacy +9, Intimidation +11, Nature +7
Str +4, Dex +6, Con +3, Int +3, Wis +3, Cha +2
Motionsense A stormcrown dragon can detect the movement of nearby creatures through vibration and air movement.This precise sense works only against creatures and objects that moved in the previous round.
AC 19; Fort +9, Ref +12, Will +6; +2 status to all saves vs. primal
HP 155; Immunities dazzled, deafened, electricity, paralyzed, sleep; Resistances sonic 10; Weaknesses earth 10
Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 16 Superconductor [reaction] Trigger The dragon is targeted by an attack or spell; Effect The dragon uses the displaced air or magical trajectory of the attack as a channel for its electrical energy. The dragon attempts a storm bolt Strike against the attacker, regardless of range.
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +12 [+7/+2] (finesse, magical, reach 10 feet), Damage 2d10+10 piercingMelee [one-action] claw +12 [+8/+4] (agile, finesse, magical), Damage 2d8+10 slashingMelee [one-action] tail +10 [+5/+0] (magical, reach 15 feet, sonic), Damage 1d10+10 bludgeoning plus 2d6 sonicMelee [one-action] antler +7 [+2/-3] (electricity, magical), Damage 2d6+10 piercing plus 2d12 electricityRanged [one-action] storm bolt +12 [+7/+2] (electricity, magical, range increment 60 feet), Damage 2d12+6 electricityPrimal Innate Spells DC 19; 3rd wall of wind; Cantrips (4th) gale blast
Coronal Cloak When the dragon spends an action to Hover while in stormy weather, they become concealed until they move or until the beginning of their next turn, whichever comes first.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges Galvanic Barrage whenever they score a critical hit with a Strike.Galvanic Barrage [two-actions] (electricity, primal) The dragon exhales a massive bolt of lightning at one creature within 100 feet, dealing 5d12 electricity damage with a DC 19 basic Reflex save. The lightning then arcs to a creature of the dragon's choice within 30 feet of the previous target with the same effect. The dragon can't target the same creature more than once, and they must have line of effect to all targets. The bolt can continue to arc this way until the dragon runs out of targets or until a target critically succeeds at their save. The dragon can't use Galvanic Barrage again for 1d4 rounds.Smooth Flying The stormcrown dragon doesn't fall if they don't Fly during their turn, and they're unaffected by strong winds or similar effects unless they choose to be.

All Monsters in "Dragon, Stormcrown"

NameLevel
Adult Stormcrown Dragon13
Ancient Stormcrown Dragon18
Stormcrown Archdragon21
Young Stormcrown Dragon9

Dragon, Stormcrown

Source Draconic Codex pg. 171
Heralds of—and heralded by—the primal forces of thunder and lightning, stormcrown dragons meld the majesty of fierce storms and mighty dragons. Driven by emotion and curiosity, these mercurial dragons can change from friend to foe or threatening to thoughtful in mere moments.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Stormcrown Dragon Spellcasters

Stormcrown dragon spellcasters often cast the following spells.

Young Stormcrown Dragon

Primal Prepared Spells DC 28, attack +20; 4th bestial curse, stifling stillness; 3rd blindness, haste, tempest cloak; 2nd deafness, mist, shatter; 1st charm, create water, grease; Cantrips (4th) detect magic, electric arc, know the way, read aura, stabilize

Adult Stormcrown Dragon

Primal Prepared Spells DC 33, attack +25; as young stormcrown dragon, plus 6th hydraulic torrent, truesight; 5th control water, pressure zone, wisdom of the winds; 4th zephyr slip; Cantrips (6th) detect magic, electric arc, know the way, read aura, stabilize

Ancient Storm Dragon

Primal Prepared Spells DC 40, attack +32; as adult stormcrown dragon, plus 8th heal, moment of renewal, punishing winds; 7th mask of terror, regenerate, shock to the system; 6th chain lightning; Cantrips (8th) detect magic, electric arc, know the way, read aura, stabilize

Stormcrown Archdragon

Primal Prepared Spells DC 44, attack +36; as ancient stormcrown dragon, plus 10th indestructibility, manifestation; 9th detonate magic, falling stars, implosion; Cantrips (10th) detect magic, electric arc, know the way, read aura, stabilize