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There is a Legacy version here.

Young Sovereign Dragon

There's no clear explanation for why sovereign dragons are the way they are today. Some guess it might have been a deal to fulfill personal ambition, to go from those tasked with selecting rulers to becoming the rulers themselves. Others wonder if the lands of Tian Xia were corrupted in the past, and the earth dragons walked away from their elemental natures to save themselves. Perhaps they too became empyreal dragons, but then returned to the lands of mortals when no suitable ruler rose to the throne.

Recall Knowledge - Dragon (Arcana): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Young Sovereign DragonCreature 11

Large Dragon Earth Occult 
Source Draconic Codex pg. 168
Perception +11; darkvision, sanctified sight, scent (imprecise) 60 feet
Languages Common, Diabolic, Draconic, Empyrean
Skills Acrobatics +7, Athletics +11, Deception +10, Diplomacy +14, Intimidation +12, Occultism +7, Society +9, Stealth +7, Survival +9
Str +7, Dex +3, Con +5, Int +3, Wis +5, Cha +6
Sanctified Sight The dragon can automatically detect if a creature, effect, or item is sanctified, and whether it’s holy or unholy.
AC 20; Fort +11, Ref +7, Will +13; +1 status to all saves vs. magic
HP 195; Immunities paralyzed, sleep; Resistances mental 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 17Violent Retort [reaction] Trigger A creature within the sovereign dragon's reach critically hits the dragon; Effect The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.
Speed 40 feet, fly 120 feet
Melee [one-action] jaws +13 [+8/+3] (magical, reach 10 feet), Damage 2d8+13 piercing plus 1d6 mentalMelee [one-action] claw +13 [+9/+5] (agile, magical), Damage 2d6+13 slashing plus GrabMelee [one-action] tail +11 [+6/+1] (magical, reach 15 feet), Damage 2d10+13 bludgeoning plus GrabOccult Innate Spells DC 19; 6th shape stone, suggestion (at will)
Change Shape [one-action] (concentrate, polymorph) The dragon takes on the appearance of any Large or smaller humanoid. This doesn't change their Speed or attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).Coiling Frenzy [two-actions] The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon can attempt to Grab the target with that limb as a free action. The dragon can have up to three creatures grabbed or restrained at a time; one in each of their front claws, and a third with their tail.Constrict [one-action] 2d8+7 bludgeoning, DC 15Draconic Momentum The dragon recharges Sovereign's Rebuke whenever they score a critical hit with a Strike.Gleaming Armor [one-action] (light, occult) Frequency once per hour; Effect The dragon's armor glows with a golden light. The dragon gains a +2 status bonus to AC and resistance 10 to acid, cold, electricity, fire, and sonic damage. Each enemy in a 20-foot emanation must succeed at a DC 19 Fortitude save or be dazzled. All these effects last until the end of the dragon's next turn.Sovereign's Rebuke [two-actions] (mental, occult) The dragon unleashes a roar charged with psychic energy, dealing 12d6 mental damage in a 30-foot cone (DC 19 basic Will save). The dragon can't use Sovereign's Rebuke again for 1d4 rounds.

All Monsters in "Dragon, Sovereign"

NameLevel
Adult Sovereign Dragon15
Ancient Sovereign Dragon20
Sovereign Archdragon23
Young Sovereign Dragon11

Dragon, Sovereign

Source Draconic Codex pg. 167
There’s no clear explanation for why sovereign dragons are the way they are today. Some guess it might have been a deal to fulfill personal ambition, to go from those tasked with selecting rulers to becoming the rulers themselves. Others wonder if the lands of Tian Xia were corrupted in the past, and the earth dragons walked away from their elemental natures to save themselves. Perhaps they too became empyreal dragons, but then returned to the lands of mortals when no suitable ruler rose to the throne.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Sovereign Dragon Spellcasters

Sovereign dragon spellcasters tend to cast the following spells.

Young Sovereign Dragon

Occult Prepared Spells DC 30, attack +22; 4th detect scrying, flicker, silence; 3rd enthrall, heroism, hypnotize; 2nd clear mind, status, translate; 1st command, illusory disguise, sure strike; Cantrips (4th) daze, detect magic, prestidigitation, read aura, shield

Adult Sovereign Dragon

Occult Prepared Spells DC 36, attack +28; As young sovereign dragon, plus 6th dominate, never mind, zealous conviction; 5th dreaming potential, subconscious suggestion, truespeech; Cantrips (6th) daze, detect magic, prestidigitation, read aura, shield

Ancient Sovereign Dragon

Occult Prepared Spells DC 42, attack +34; As adult sovereign dragon, plus 9th foresight, overwhelming presence, telepathic demand; 8th disappearance, dream council, quandary; 7th planar palace, planar seal, true target; Cantrips (9th) daze, detect magic, prestidigitation, read aura, shield

Sovereign Archdragon

Occult Prepared Spells DC 46, attack +38; As ancient sovereign dragon, plus 10th gate, indestructibility; Cantrips (10th) daze, detect magic, prestidigitation, read aura, shield