All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Tidepool Dragonet

Tidepool dragonets are lithe, eel-like sovereigns of their miniature tidal territories. Found in the marine environments that their name suggests, tidepool dragonets have strong jaws adapted to cracking open shells. While shellfish are their main food source, they are adaptive foragers. They'll happily catch and eat octopuses, tidal fish, starfish, sea anemones, and seabirds if the opportunity arises. Their long, webbed claws make them nimble hunters and allow them to reach into rocky recesses. They have muscular wings that work well both above and below water.

Tidepool dragonets are proud bullies who habitually harass wildlife and fishers. They frequently steal brightly painted floats, flags, and shiny hooks to decorate their tidal caves. Prized pieces are reserved for ornamenting themselves, and they cover their scales with shards of glass, necklaces of coral, or crowns of silverware retrieved from wrecks.

Recall Knowledge - Dragon (Arcana): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Tidepool DragonetCreature 2

Tiny Amphibious Dragon Water 
Source Draconic Codex pg. 129
Perception +8; darkvision
Languages Common, Draconic
Skills Acrobatics +8, Athletics +5, Nature +7, Survival +7
Str +0, Dex +4, Con +2, Int -1, Wis +3, Cha +3
AC 15; Fort +5, Ref +10, Will +7
HP 38; Immunities paralyzed, sleep
Crushing Jaws [reaction] Trigger A creature grabbed by the dragonet's jaws fails a check to Escape; Effect The dragonet's jaws deals 1d12+3 bludgeoning damage to the triggering creature.
Speed 15 feet, fly 25 feet, swim 45 feet
Melee [one-action] bite +8 [+3/-2] (finesse, magical, reach 0 feet), Damage 1d12-2+3 bludgeoning plus GrabMelee [one-action] claw +8 [+4/+0] (agile, finesse, magical, reach 0 feet), Damage 1d10-2+3 slashingPrimal Innate Spells DC 18, attack +10 (-4 dmg); 1st hydraulic push; Cantrips (1st) daze, gale blast, read aura, spout
Boiling Breath [two-actions] (arcane, fire) The dragonet breathes a 15-foot line of superheated gas. The dragonet can use this ability underwater even though it has the fire trait. If it does, the activity gains the water trait and emerges as a 20-foot cone of boiling water. Each creature in the area must succeed at a DC 18 Reflex save or take 4d6 fire damage. The dragonet can't use Boiling Breath again for 1d4 rounds.

All Monsters in "Dragonet"

NameLevel
Fey Dragonet2
House Drake1
Pearl Dragonet1
Pest Drake Swarm9
Tidepool Dragonet3

Dragonet

Source Draconic Codex pg. 128
Though dragonets are smaller and lacking the raw power of great dragons, they are every bit as varied and fascinating as their larger relatives. Like dragons, dragonets have strong ties to magic. These ties influence the contrasting natures exhibited by different dragonet types. For example, fey dragonets and house drakes (Monster Core 2 137) make fascinating pets and companions, and thus are a popular familiar for spellcasters. Tidepool dragonets, on the other hand, are arrogant and untamable.

Assuming dragonets are harmless due to their size, or the fact that they often live near people, is dangerous. Pest drakes, for instance, are weak and shy individually but are inclined to form dangerous swarms when unsettled. By contrast, pearl dragonets are gentle oddities that seem naturally friendly.

Dragonets range in size from little bigger than songbirds to no larger than house cats. Unlike most great dragons, they stop growing after reaching maturity. They vary greatly in intelligence; fey dragonets are known for their tricks and wit, while feral racing drakes have the average problem solving capacity of a pigeon. Each type of dragonet has its own lairing and hoarding habits, and they have unique abilities that reveal their magical nature.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Crystal, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.