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There is a Legacy version here.

Adult Crystal Dragon

Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.

Recall Knowledge - Dragon (Arcana): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Adult Crystal DragonCreature 11

Huge Dragon Earth Primal 
Source Draconic Codex pg. 122
Perception +10; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Common, Draconic, Petran, Sakvroth
Skills Acrobatics +7, Athletics +12, Crafting +9, Diplomacy +11, Intimidation +9, Nature +10, Stealth +9, Survival +10, Thievery +7
Str +7, Dex +3, Con +5, Int +3, Wis +4, Cha +5
AC 20; Fort +13, Ref +7, Will +11; +2 status to all saves vs. primal
HP 190; Immunities fascinated, paralyzed, sleep
Cobblegems (aura) 10 feet. The dragon constantly sheds crystalline scales onto the ground around it. The area is uneven ground (DC 16).Shielding Stone [reaction] Trigger A creature at least 10 feet away from the dragon targets them with an attack; Requirements The dragon is on the ground and there is at least one unoccupied square between themself and the attacker; Effect The dragon conjures a thin slab of stone in an unoccupied square between themself and the attacker. The dragon gains standard cover against the triggering attack. The stone falls on the first person other than the dragon who enters that square, dealing 6d6 bludgeoning damage with a DC 16 basic Reflex save. Otherwise, it crumbles harmlessly after 1 round.
Speed 40 feet, fly 150 feet
Melee [one-action] jaws +12 [+7/+2] (magical, reach 15 feet), Damage 3d10+11 piercingMelee [one-action] claw +12 [+8/+4] (agile, magical, reach 10 feet), Damage 3d8+11 slashingMelee [one-action] tail +10 [+5/+0] (magical, reach 20 feet), Damage 2d12+11 bludgeoningDraconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Ornamental Breath whenever they score a critical hit with a Strike.Lustrous Lunge [one-action] (visual) The dragon strikes a pose that makes its hide sparkle in the light. Each creature within 20 feet must succeed at a DC 16 Fortitude save or become dazzled for 1 round.Ornamental Breath [two-actions] (primal) The dragon exhales a torrent of shattered rocks and minerals in a 40-foot cone dealing 11d6 piercing damage (DC 19 Reflex save). A creature who fails the save is weighed down by the stones, becoming clumsy 1 (clumsy 2 on a critical failure).

All Monsters in "Dragon, Crystal"

NameLevel
Adult Crystal Dragon11
Ancient Crystal Dragon16
Crystal Archdragon19
Young Crystal Dragon7

Dragon, Crystal

Source Draconic Codex pg. 121
Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.

Dragon

Related Groups Dragon, Adamantine, Dragon, Barrage, Dragon, Bog, Dragon, Brine, Dragon, Cinder, Dragon, Cloud, Dragon, Conspirator, Dragon, Coral, Dragon, Delight, Dragon, Despair, Dragon, Diabolic, Dragon, Empyreal, Dragon, Executor, Dragon, Forest, Dragon, Fortune, Dragon, Horned, Dragon, Magma, Dragon, Mirage, Dragon, Mocking, Dragon, Oath, Dragon, Omen, Dragon, Phase, Dragon, Requiem, Dragon, Resurrection, Dragon, Rime, Dragon, Rune, Dragon, Sage, Dragon, Sea, Dragon, Sky, Dragon, Sovereign, Dragon, Stormcrown, Dragon, Time, Dragon, Umbral, Dragon, Underworld, Dragon, Vizier, Dragon, Vorpal, Dragon, Wailing, Dragon, Whisper, Dragon, Wish, Dragonet, Wyrmwraith
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

No Icon Crystal Dragon Spellcasters

Crystal dragon spell casters tend to cast the following spells.

Young Crystal Dragon

Primal Prepared Spells DC 25, attack +17, 4th mountain resilience, shatter; 3rd cave fangs, earthbind, one with stone; 2nd burrow ward, everlight, expeditious excavation; 1st pummeling rubble, shattering gem, shockwave; Cantrips (4th) detect magic, glass shield, light, scatter scree, tremor signs

Adult Crystal Dragon

Primal Prepared Spells DC 30, attack +22; As young crystal dragon, plus 6th petrify, vitrifying blast; 5th creation, speak with stones, wall of stone; 4th shape stone; Cantrips (6th) detect magic, glass shield, light, scatter scree, tremor signs

Ancient Crystal Dragon

Primal Prepared Spells DC 37, attack +29; As adult crystal dragon, plus 8th cave fangs, earthquake, moment of renewal; 7th heaving earth; Cantrips (8th) detect magic, glass shield, light, scatter scree, tremor signs

Crystal Archdragon

Primal Prepared Spells DC 41, attack +33; As ancient crystal dragon, plus 10th indestructibility; 9th heaving earth, implosion; Cantrips (10th) detect magic, glass shield, light, scatter scree, tremor signs