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Yamah (Spelldrinker Azata)

Yamahs are devoted to protecting others from magic used for evil, particularly the kind that traps souls or controls a creature's free will. They relish taking a malevolent spellcaster's magic and turning it to virtuous purposes.

Yamahs often sport stern countenances but still enjoy moments of joy and whimsy like other azatas. In particular, they revel in lighthearted jokes and cheery songs when appropriate. Once they enter combat, however, their bright dispositions change to one of focus and determination. While fighting enemies of freedom, yamahs tend to attack from a distance, using their flight and ranged skills to harry foes. If a spellcaster is involved, yamahs move to the front line, attempting to intercede between their allies and the spellcaster's magic.

Lunar eclipses and other notable celestial events tend to draw yamahs to the Universe. These azatas appear more often during these events to aid the followers of deities with connections to such events, such as Desna and the empyreal lord Ashava. Tales among these faiths speak of yamahs who ally with worshippers in their endeavors against evil fiends. These stories inevitably end with the yamah departing after the task is complete, leaving the mortal worshipper without a word.

Recall Knowledge - Celestial (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

YamahCreature 5

Medium Azata Celestial Holy 
Source Monster Core 2 pg. 50
Perception +7; darkvision, detect magic
Languages Diabolic, Draconic, Empyrean; truespeech
Skills Acrobatics +8, Arcana +5, Deception +7, Diplomacy +7, Religion +8, Stealth +8
Str +3, Dex +4, Con +2, Int +3, Wis +4, Cha +5
Items forceful quartz bracelet with 3 gems, starknife
AC 16; Fort +4, Ref +8, Will +8
HP 75; Weaknesses cold iron 5, unholy 5
Free Mind [reaction] (mental) Trigger An ally of the yamah's attempts a saving throw against an effect that has the mental trait; Effect The ally's gains a +4 status bonus to the saving throw. If the ally rolls a success, they get a critical success instead.
Speed 25 feet, fly 70 feet
Melee [one-action] starknife +10 [+6/+2] (agile, deadly d6, finesse, holy, magical, thrown 20 feet, versatile S), Damage 2d4+8 piercingRanged [one-action] starknife +10 [+6/+2] (agile, deadly d6, finesse, holy, magical, thrown 20 feet, versatile S), Damage 2d4+8 piercingDivine Innate Spells DC 16, attack +9; 3rd dispel magic, holy light; 2nd heal (×2), invisibility, sure footing; Cantrips (3rd) divine lance; Constant (5th) detect magic, truespeech
Crystallized Attack [free-action] (divine, manipulate) Requirements The yamah has a charged gem on its forceful quartz bracelet; Effect The yamah channels the magic from an active gem, causing its starknife to glow with unnatural brightness. Their next starknife Strike before the end of their turn deals an extra 1d6 force damage and increases its thrown range to 60 feet. This drains one of their quartz gems.Sneak Attack The yamah's Strikes deal an extra 1d6 precision damage to off-guard creatures.Starstrike Any non-magical starknife becomes a +1 striking returning weapon while a yamah wields it.Steal Magic [two-actions] (concentrate, divine) The yamah makes a melee spell attack against a creature under the effects of a spell; a yamah automatically succeeds with this attack against a willing creature. On a success, the yamah's divine touch attempts to counteract the spell (counteract rank 3, counteract modifier +16). A successful counteract siphons the magical energy into one of the gems on its forceful quartz bracelet, recharging it.

Sidebar - Additional Lore Yamah Bracelets

Each yamah wears a personalized bracelet, embedded with quartz gems that reflect the cosmos. These are empowered by unseen magic, recharging when the yamah has 8 hours of rest. These bracelets have a unique divine connection to their respective yamah, and the bracelets only function for that yamah. On occasion, a yamah will gift the bracelet to a mortal, more as a symbol of trust and a sign that the individual is protected than an attempt to share power.

All Monsters in "Azata"

NameLevel
Aeolaeka (Stone Azata)12
Bralani (Wind Azata)6
Gancanagh (Passion Azata)4
Ghaele (Crusader Azata)13
Kanya (Muse Azata)7
Lyrakien (Wanderer Azata)1
Raelis (Laureate Azata)11
Veranallia (Rebirth Azata)20
Yamah (Spelldrinker Azata)5
Zhuraita (Scholar Azata)15

Azata

Source Monster Core pg. 32 1.1
Azatas are manifestations of freedom and unrestrained joy—kindly celestials with a penchant for curious exploration, spontaneous revelry, and whimsical quests. Born of good dreams and heartfelt wishes for a better world, they reside in the untamable wilds of Elysium. Azatas are passionate and mercurial, as beautiful and bright as a child's fantasy, but also fiercely loyal to those they hold dear. They act quickly and directly against fiendish and foul influences, but they tend to avoid guiding mortal affairs otherwise, allowing people to choose their own destiny without the meddling of otherworldly forces.

Azatas reject the dual chains of both duty and tyranny, but also the heavy chains of despair that reality so often inflicts upon those who live in it. This can give them a dubious reputation with other celestials, who consider azatas to be flighty and unreliable, but azatas know that unrelenting self-sacrifice can be just as destructive to the soul as evil. Azatas refuse to compromise the beauty of the world with such banality, instead living without regret and savoring every triumph and agony they encounter upon the way.

Sidebar - Additional Lore Azata Divinities

The most powerful azatas belong to the host of demigods known as empyreal lords. These lesser deities maintain many cults across many worlds in the mortal Universe, and count among their kind such diverse demigods as Ashava, a protector of lost spirits and dancer in the moonlight; Black Butterfly, a mysterious agent of Desna and patron of the depths of outer space; and Sinashakti, joyful wanderer and deliverer of wisdom to vagabonds.

Sidebar - Additional Lore Azata Intercession

Azatas occasionally intercede in mortal affairs when obvious freedoms are at risk. Azatas are known to show up and aid mortals facing off against tyrants or other wicked beings. These moments of aid are brief, however, and azatas generally leave the moment an oppressor falls. The value of freedom is so important to azatas that they prefer to leave to avoid influencing a mortal in any direct way and thus infringe on a mortal's freedom.

Sidebar - Treasure and Rewards Azata Treasures

Azatas are not above material wealth, and most azatas adore finery out of an innocent passion for its beauty. Not entirely immune to embarrassment, they might explain away bejeweled weapons as necessary tools against the forces of evil, or the wild array of jewelry and silks they wear as important diplomatic tools.

Sidebar - Related Creatures Other Azatas

The wilds of Elysium play host to a wide array of azatas, the most varied and widespread of the celestials. From the four-eyed, mothlike uinuja to the supernaturally verdant and beautiful veranallia, whose lower body is a wondrous garden of wildflowers and plant life, azatas are nothing if not diverse!