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Assault Alloy

While Laudinmio, Sovereign of Alchemy, slumbers on the Plane of Metal, their most curious students have spread throughout the Universe to conduct ever more daring alchemical experiments. Known as assault alloys, these impish elementals have grown bored and jaded of humanoids' hoarding impulses, especially in such bland uniformity. Don't they know that metal's greatest strength is in its diversity?

Recall Knowledge - Elemental (Arcana, Nature): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Assault AlloyCreature 12

Small Elemental Metal 
Source Monster Core 2 pg. 41
Perception +24; darkvision
Languages Common, Talican
Skills Arcana +25, Athletics +21, Crafting +21 (+25 with metal objects), Metal Lore +27, Plane of Metal Lore +27, Stealth +20 (+24 in metallic environments), Thievery +22
Str +4, Dex +7, Con +5, Int +8, Wis +6, Cha +4
AC 29; Fort +18, Ref +24, Will +21
HP 220; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 10
Metal Manipulation (aura, metal) 30 feet. An assault alloy has control over all unattended metal within the emanation and can use any of this metal as the origin point for their metal needle ranged Strikes.Instinctive Alloy [reaction] Trigger The assault alloy is hit by an attack with a metal weapon or metal spell or effect; Effect The physical damage from the triggering weapon, spell, or effect instead restores the assault alloy's Hit Points as they seamlessly incorporate some of the metal used into their body. If already at full Hit Points, the assault alloy gains temporary Hit Points that last for 1 round instead. If a metal weapon triggers this, the weapon's die size decreases by one step to a minimum die size of d4 for 1 minute, and that weapon can't trigger Instinctive Alloy again during this time.
Speed 30 feet
Melee [one-action] claw +25 [+21/+17] (agile, finesse), Damage 3d10-2+11 slashingRanged [one-action] metal needle +25 [+21/+17] (agile, arcane, magical, range increment 60 feet), Damage 3d8-2+11 piercing plus idle transmutationArcane Innate Spells DC 31 (-4 dmg); 6th wall of metal; 5th impaling spike; 4th rust cloud; Cantrips (3rd) detect metal
Idle Transmutation An assault alloy has full alchemical control over the properties of their metal. Each time they make a metal needle Strike or Cast a Spell with the metal trait, they choose whether the metal they use is adamantine, cold iron, dawnsilver, or any other solid precious metal.Metal Blink [one-action] (move) Requirements The assault alloy is adjacent to metal of at least 1 bulk; Effect An assault alloy can liquefy the metals of their body and travel up to their Speed through spaces with contiguous metal, even if it's not uniformly connected (as in a scrap heap or a pile of treasure). This movement doesn't trigger reactions.

Sidebar - Treasure and Rewards The Hoarder's Scourge

Assault alloys are constantly in search of ever greater sources of metal to use in their experiments. Bankers, armorers, smiths, scrap dealers, and even dragons are all wary of an assault alloy settling in among their assets. They often handsomely pay any adventurers capable of rooting out the dangerous pests.