All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Legacy version here.

Valkyrie

The song of the valkyries plays wherever steel rings against steel. Choosers of the slain and so-called angels of battle, valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conflicts so they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar.

Valkyries most often serve gods of battle and war, though one might pledge their service to any deity they consider worthy. Gorum was particularly well known for having valkyrie and einherjar servants. Besmara also has valkyrie servitors, and many stories of “ghost ships” actually reference accounts of encounters with ships crewed by einherjar devoted to the Pirate Queen.

Recall Knowledge - Monitor (Religion): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

ValkyrieCreature 12

Medium Aesir Monitor 
Source Monster Core 2 pg. 15
Perception +10; darkvision
Languages Common, Jotun; ravenspeaker, truespeech
Skills Acrobatics +13, Athletics +13, Diplomacy +11, Intimidation +11, Religion +10
Str +7, Dex +5, Con +5, Int +3, Wis +4, Cha +5
Claimer of the Slain (concentrate, divine) Valkyries can detect the souls of those recently slain in combat. A valkyrie can spend 10 minutes praying over the body of a creature who has been dead for no more than 12 hours, and if that creature is worthy of becoming an einherji, the valkyrie transforms that creature into an einherji.
Ravenspeaker (divine) Valkyries use ravens as servants and spies. They can speak with ravens, and they can have up to three raven servitors who follow their commands. Valkyries can constantly observe whatever their commanded ravens sense.
Items +1 striking returning spear, +1 resilient breastplate
AC 21; Fort +12, Ref +8, Will +11
HP 215; Resistances electricity 15
Reactive Strike [reaction] Recall the Fallen [reaction] (divine, healing) Frequency once per day; Trigger An allied creature within 60 feet who isn't a construct or undead is reduced to 0 Hit Points, and their dying value is 2 or less; Effect The valkyrie restores 5d10 Hit Points to the target.
Speed 25 feet, fly 60 feet
Melee [one-action] spear +16 [+11/+6] (magical), Damage 2d6+15 piercing plus 1d12 electricityRanged [one-action] spear +14 [+9/+4] (magical, thrown 20 feet), Damage 2d6+15 piercing plus 1d12 electricityDivine Innate Spells DC 17; 7th interplanar teleport (self and mount only); 6th heal, heroism; 5th infuse vitality; 4th status; 3rd heroism, safe passage; 2nd augury; Constant (5th) truespeech
Storm of Battle [two-actions] (divine, electricity) The valkyrie hurls their spear into the air, creating a massive storm in a 100-foot emanation. Spears of lightning rain down upon enemies in the area, dealing 4d12 electricity damage (DC 20 basic Reflex save).

Sidebar - Additional Lore Boneyard Advocates

While praying to claim a slain warrior, a valkyrie fractures their own consciousness into two parts: mind and soul. They send their mind spinning along the River of Souls to collect and advocate on behalf of the slain warrior's soul. When the prayer ends, the valkyrie reunites their mind and body, and they join the warrior's body and soul into a single form as a new einherji.

All Monsters in "Aesir"

NameLevel
Einherji10
Valkyrie12

Aesir

Source Monster Core 2 pg. 14
Aesir are both warriors and monitors who constantly seek to sharpen their battlefield skills. They thrill in the challenge of combat and consider those who seek diplomatic resolutions to conflict to be cowards. They often speak fondly of a time in the distant future when the entire multiverse will be drawn into a glorious battle for the fate of creation.