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There is a Legacy version here.

Noppera-Bo Trickster

These noppera-bos have mastered the art of disguise.

Recall Knowledge - Aberration (Occultism): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Noppera-Bo TricksterCreature 2

Uncommon Medium Aberration 
Source Season of Ghosts (Hardcover) pg. 338
Perception +7; no face
Languages Common; telepathy 30 feet
Skills Acrobatics +8, Athletics +6, Deception +10, Stealth +8
Str +1, Dex +3, Con +2, Int +1, Wis +0, Cha +3
No Face Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to “drink” through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Items leather armor, shortbow (20 arrows), shortsword
AC 18; Fort +9, Ref +10, Will +7
HP 30; Immunities inhaled, olfactory, visual; Weaknesses sensitive hearing
Sensitive Hearing As long as a noppera-bo is deafened, they're slowed 1.
Speed 25 feet
Melee [one-action] shortsword +10 [+6/+2] (agile, finesse, versatile S), Damage 1d6+2+1 piercingRanged [one-action] shortbow +10 [+5/+0] (deadly d10, range increment 60 feet), Damage 1d6+2 piercingImpersonate Shape [two-actions] (concentrate, occult, polymorph) The noppera-bo trickster changes into a version of a Small or Medium humanoid they've touched during the last 24 hours. While transformed and their face is covered, the trickster gains a +2 circumstance bonus to Impersonate that creature. As long as the noppera-bo trickster has a face, they lose their no face ability and their listed immunities. The noppera-bo trickster can change back by using this ability again.Remove Face [two-actions] (emotion, fear, mental, occult, visual) Requirements The noppera-bo trickster is Impersonating a creature with a face; Effect The noppera-bo trickster's facial features melt into nothingness, and they menace a creature within 30 feet. The creature must succeed at a DC 19 Will save or become frightened 1 (frightened 2 on a critical failure).Sneak Attack The noppera-bo trickster deals an additional 1d4 precision damage to creatures that are off-guard.

All Monsters in "Noppera-bo"

NameLevel
Noppera-Bo Grunt0
Noppera-Bo Impersonator6
Noppera-Bo Occultist2
Noppera-Bo Trickster1

Noppera-bo

Source Season of Ghosts (Hardcover) pg. 338
Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face.

Sidebar - Additional Lore Consumate Professionals

While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Some noppera-bos prefer roles as pranksters and use their abilities to trick and tease, while even rarer noppera-bos use their abilities to honor and idolize those they admire while focusing their own time on developing their skills at art or crafting tools of peace.

Sidebar - Additional Lore Noppera-Bo Origins

There are many theories on the origins of noppera-bos—from tanuki whose Change Shape ability went wrong, to humanoids who were warped by curses, to naturally spawning yokai. Some even theorize this condition was once a transmissible curse like lycanthropy. Most noppera-bos don’t recall their origins and are often more interested in pretending to be someone else entirely.