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Stalker Automaton

Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artificers improved upon their natural abilities, adding in specialized systems of arcane camouflage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.

Recall Knowledge - Construct (Arcana, Crafting): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Stalker AutomatonCreature 6

Rare Medium Automaton Construct 
Source Monster Core 2 pg. 48
Perception +17; darkvision
Languages Common; one other language the stalker knew in life (usually Jistkan); telepathy 60 feet
Skills Acrobatics +14, Athletics +13, Stealth +16, Survival +15
Str +4, Dex +5, Con +3, Int +3, Wis +4, Cha +1
Adaptive Camouflage The stalker's magically treated metal frame constantly shifts and changes to match their surroundings. The stalker does not need cover or concealment to Hide.
AC 23; Fort +12, Ref +16, Will +15
HP 85; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void; Resistances physical 5 (except adamantine)
Speed 30 feet, climb 20 feet
Melee [one-action] jaws +17 [+12/+7], Damage 2d10+2+6 piercingMelee [one-action] claw +17 [+13/+9] (agile), Damage 2d6+2+6 slashingArcane Innate Spells DC 22 (+4 dmg); 4th translocate (at will)
Astral Blink [one-action] (concentrate, manipulate, teleportation) Frequency once per round; Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.Astral Pounce [two-actions] Requirements The stalker hasn't used Astral Blink this round; Effect The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.Sneak Attack The stalker deals an additional 1d6 precision damage to off-guard creatures.

All Monsters in "Automaton"

NameLevel
Champion Automaton10
Stalker Automaton5

Automaton

Source Monster Core 2 pg. 48
Automatons are magical constructs that house the soul and mind of a person. Making use of magical techniques now mostly lost to time, ancient artisans created mechanical bodies powered by magical cores with the potential for a limitless lifetime. Most automatons were created millennia ago but remain alive and active thanks to their nigh immortal bodies and unlimited power supplies.

The first automatons were born in the time of the ancient Jistka Imperium. The empire was in the midst of a war and used their magical prowess to create powerful constructs to serve as soldiers. Eventually, the great artificers of Jistka mastered the final technique needed to create automatons: the transmigration of souls. They learned how to pry a mortal's mind and soul from their nest of organ and sinew, to be replanted into gleaming cylinders of metal and crystal. These cylinders could then be implanted into bodies of arcane construction, perfect and implacable—automatons.

After the war, the remaining automatons, left without a home or a means to achieve their own deaths, scattered to the winds. Some wandered the world searching for a purpose, while others simply vanished, and yet others found their faculties degrading after centuries alone. Reports of automatons crop up occasionally throughout history, most of them detailing an construct's arrival in battle to join combat, only for the automaton to vanish after the battle is over.

In modern day, artisans have been able to recreate most of the necessary techniques for fabricating new automatons. This process remains imperfect, though, and creating automatons in mass quantities remains unachievable. Regardless, the nation of Eihlona in southern Garund continues their automaton studies, and the nation of Nex now seeks to learn these techniques as well.

Sidebar - Additional Lore Automaton Cores

As impressive as their bodies are, the real marvel of automatons are their cores, which at once house their souls and provide an effectively eternal source of supernatural energy. One automaton's core can be placed into the body of another, though this isn't recommended, as the soul and mind of an automaton are spread across both their body and their core. Introducing a foreign core causes a clash of personalities, typically ending with one personality dominating the other.

Sidebar - Additional Lore The Artificer Conclave

The artificers who designed the automatons are still around—no fools, they built bodies for themselves as well, masterful automatons meant to survive the passing of their world. Their names echo through the margins of history to this day: Enoh of the Seven, the Impostor Inperantike, the Alkahest Sage, and more.