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There is a Legacy version here.

Animated Furnace

This huge forge or oven is animated to protect a workspace or kitchen, travel alongside its owner, or both.

Recall Knowledge - Construct (Arcana, Crafting): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Animated FurnaceCreature 10

Huge Construct Mindless 
Source Monster Core 2 pg. 32
Perception +17; darkvision
Skills Athletics +20
Str +7, Dex -2, Con +6, Int -5, Wis +0, Cha -5
AC 32 (28 when broken); Fort +23, Ref +13, Will +15; construct armor
HP 155; Hardness 10; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Construct Armor Like normal objects, an animated furnace has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated furnace is reduced to fewer than half its Hit Points or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26.
Speed 15 feet
Melee [one-action] door +23 [+18/+13] (magical), Damage 2d12+2+9 bludgeoning plus 1d8 fire and Improved GrabFan the Flames [two-actions] The animated furnace opens its door and fans its flames in a 30-foot cone that deals 5d6 fire damage (DC 30 basic Reflex save).Swallow Whole [one-action] (attack) Large, 2d8+9 fire, Rupture 15

All Monsters in "Animated Object"

NameLevel
Animated Armor2
Animated Broom-1
Animated Colossus15
Animated Furnace9
Animated Silverware Swarm1
Animated Silverware Swarm1
Animated Statue3
Animated Trebuchet13
Giant Animated Statue7

Animated Object

Source Monster Core pg. 18 1.1
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

Sidebar - Related Creatures Animating Objects

Most animated objects encountered by adventurers are permanently animated creatures, typically created by rituals. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist, what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.

Sidebar - Additional Lore Choosing To Animate

Most animated objects are created for convenience or out of vanity. Spellcasters often animate brooms and dishes to aid with cleaning, books and scrolls to aid with research, and carts and carriages for transport. Most objects are animated without the intent to use them as guardians, and many animated objects exist without the rest of the world ever noticing. Only those with money and power choose to animate objects as guardians, and these animated objects are most likely encountered on adventures.

Sidebar - Treasure and Rewards Guarded Treasures

Animated objects are mindless constructs. While this leaves them no concept of the value of treasure, they are often used as guardians for vaults or repositories of valuables. In these cases, the treasures they guard can vary wildly, but should be of a value appropriate for the animated object’s level.

Sidebar - Advice and Rules Losing Control

The process for animating objects varies from object to object and by the needs of the ritual. Some rituals designate a controller whom the animated object obeys. Without orders, many animated objects fall back to defensive tactics. In other cases, the ritual might have been poorly performed or failed after many years, causing the animated object to enter an uncontrollable state where it attacks anything it sees.