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Giant Fangtooth

A single bite from this creature's signature fangs can cause death by blood loss within minutes; what's worse, the giant fangtooth is willing to attack creatures far larger than itself.

Recall Knowledge - Animal (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Giant FangtoothCreature 5

Medium Animal Aquatic 
Source Howl of the Wild pg. 149 2.1
Perception +16; low-light vision, scent (imprecise) 120 feet, wavesense (precise) 30 feet
Skills Acrobatics +13, Athletics +16
Str +5, Dex +2, Con +3, Int -5, Wis +2, Cha -1
Sunless Sight In an area of bright light, the giant fangtooth is blinded and slowed 1.
AC 22; Fort +16, Ref +13, Will +10
HP 90
Speed swim 35 feet
Melee [one-action] bite +17 [+12/+7], Damage 2d8+2+5 piercing plus deep puncture and GrabConstrict [one-action] 2d8 piercing, DC 23Deep Puncture Creatures critically hit by the fangtooth's bite take an additional 1d8 persistent bleed damage.

All Monsters in "Fish"

NameLevel
Fangtooth School3
Giant Fangtooth4
Piranha Swarm3
Pufferfish-1
Stonefish0
Stonefish Swarm2
Swordfish3

Fish

Source Howl of the Wild pg. 148 2.1
These magnificent creatures hide beneath the surface of the calm lakes, flowing rivers, and vast seas. The water is their domain, and some are quite protective of their home.

Sidebar - Additional Lore Arts of War

Graveknights don’t arise from mere soldiers but from great tacticians who’ve won countless engagements. Often, they were once their land’s mightiest general or most decorated war hero. This means graveknights don’t just rush into a toe-to-toe melee. They’ve studied the land (often with the experienced and unrelenting gaze only the undead can bring to bear) and engineered troop movements, earthworks, and traps to ensure victory. They usually have reinforcements ready to deploy and redundant contingencies in place. Just as great strategists opine that an engagement is decided before the first blow is landed, a combat against a graveknight often feels like a desperate fight in a rapidly closing vise.

Sidebar - Advice and Rules Other Powers

You can use the alternate abilities as examples to create new powers reflecting a graveknight’s personality or history, or even swap out more than one power. Graveknights should be unique and memorable foes.

Sidebar - Advice and Rules Steed Adaptations

For some graveknights, their mount is more than a projection of their desire to move quickly around a battlefield. Graveknights who make use of the Phantom Mount ability might have the appearance, resistances, or movement of a favored mount the knight rode as a mortal, such as a nightmare’s resistance to fire or a pegasus’s fly Speed.

Sidebar - Additional Lore Unique Destruction

While most graveknight armors can be destroyed with the standard means of destruction, particularly powerful graveknights might have more durable armor that requires additional steps to destroy. These are usually the armors of high-level graveknights, and their destruction steps are tied to the creation of the graveknight. For example, a specific graveknight armor can’t be destroyed until it’s struck by a descendant of the person that originally felled the graveknight in battle before their transformation.