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There is a Legacy version here.

Warding BellHazard 11

Complex Magical 
Source Season of Ghosts (Hardcover) pg. 203
Complexity Complex
Stealth +0
Description At the heart of the shrine hangs a massive bronze temple bell.
Disable Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, DC 36 Religion to appeal to Pharasma to extinguish the flame, DC 36 Thievery to extinguish the flame within the bell, or dispel magic (6th rank; counteract DC 29) or a shimmerthief’s Drain Light ability to disable the wards
AC 31, Fort +24, Ref +18
Hardness 20, HP 80 (BT 40); Immunities critical hits, object immunities, precision damage
Flare Up [reaction] The warding bell’s light increases from a faint flickering to luminous enough that the whole room is brightly lit. The hazard then rolls initiative.
Routine (1 action; divine, emotion, fear, mental) The warding bell emits a harrowing ring that can be heard only by undead or transmigrated PCs in area C11; affected characters must attempt a DC 30 Will save.
Critical Success The creature is unaffected and is temporarily immune to the warding bell's routine for 24 hours.
Success The creature is unaffected.
Failure The creature becomes frightened 1 and takes 6d6 mental damage.
Critical Failure The creature becomes frightened 2, takes 12d6 mental damage, and is fleeing as long as it remains frightened.
Reset Reactivating the warding bell requires a complicated rite taking several days.