There is a Legacy version
here.

Thaumaturge's Demesne Feat 12Uncommon Arcane Thaumaturge Source Dark Archives (Remastered) pg. 46
You have claimed an area or location as your demesne, granting you the ability to ward and protect it. When you select this feat, choose a demesne, an area of no more than 2,000 square feet. You must legitimately own the area or, if its a public area, you must lay claim to the area without anyone contesting it.
Once you've chosen your demesne, it's automatically protected by an arcane
peaceful bubble spell with an unlimited duration, heightened to half your level rounded up and using your thaumaturge class DC in place of a spell DC, if necessary. Additionally, the demesne is attended by three
phantasmal minions (Player Core 349). These phantasmal minions have an unlimited duration; you don't need to concentrate on them, and they aren't summoned minions. You can spend an action, which has the
concentrate trait, to command one to perform a basic task; it continues to perform the task until the task is completed or it's commanded again.
Thaumaturge's Demesne Leads To...
Unlimited DemesneTraits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Arcane: This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to arcane magic.
Thaumaturge: This indicates abilities from the thaumaturge class.