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Magnetic BolaItem 3

Uncommon Magical 
Source Pathfinder #222: Hellbreakers pg. 213
Price 60 gp
Usage held in 1 hand; Bulk 1
Base Weapon Bola
This heavy metallic +1 bola is a favorite tool of rebels and rabble-rousers against armored opponents. Due to its weight, it has a range increment of 15 feet. When you successfully Strike a creature made of metal or wearing metal armor with this weapon, the bola attaches to the metal and the targeted creature takes a –10-foot circumstance penalty to its Speed until it spends an Interact action to remove the bola.

Activate—Overcharge [one-action] (electricity, manipulate, metal); Frequency once per day; Effect You overcharge the magnetic properties of the bola. You deal an extra 1d6 electricity damage with your next Strike with this weapon. On a hit, the target must also succeed at a DC 18 Reflex save or become clumsy 1 round (or clumsy 2 on a critical failure), in addition to the normal effects. If the target is wearing metal armor, they take a –2 circumstance penalty to their save.

Craft Requirements The initial raw materials must include a conductive metal.