There is a Legacy version
here.

Marvelous Miniature
Item 1+Consumable Expandable Magical Source GM Core pg. 268 Spring 2026, 1st PrintingUsage held in 1 hand;
Bulk —
Activate [one-action] (
manipulate)
Every
marvelous miniature is an exceptionally small replica of a real creature or object. The miniature is made from wood, pewter, or other simple materials, and features a rune etched into the underside of the replica's base.
Marvelous miniatures sometimes come packaged together; for example, the camping set features the boat, campfire, and horse miniatures. Activating a
marvelous miniature causes it to transform into another creature or object, which then can be used as normal for that object. Each miniature can be activated only once, with most of them permanently becoming the item in their description.
Marvelous Miniature (Campfire)Item 1
Source GM Core pg. 268 Spring 2026, 1st PrintingPrice 1 gp
When activated, this miniature transforms into an active campfire. The campfire doesn't require attending and remains fully lit for 8 hours, though it can be quenched as any other campfire.
Marvelous Miniature (Swift Sparrow)Item 2
Uncommon Source Pathfinder #222: Hellbreakers pg. 210Price 6 gp
Usage held in 1 hand
When activated, this miniature transforms into a seemingly mundane sparrow. The sparrow flies to a destination of your choice within 200 feet that you can see, then
Seeks in a 30-foot burst using your Perception modifier before returning. The sparrow then unravels into a small map of the area it perceived, including any creatures it saw. The map is rudimentary and doesn't reveal anything the sparrow failed to perceive.
Marvelous Miniature (Horse)Item 4
Source GM Core pg. 268 Spring 2026, 1st PrintingPrice 13 gp
When activated, this miniature transforms into a horse. The horse can't attack or use reactions, but otherwise uses all the statistics of a
riding horse and follows your basic commands. The horse doesn't need to eat or drink. After 8 hours, it reverts back to miniature form, then crumbles to dust.